

In a sea of gauche power fantasies and wish fulfilment, it is easy just to pigeonhole Bofuri as nothing more than that. However, Bofuri easily surpasses this tragically low bar to be a show that is earnest about its subject matter: what it is like to play an MMO. While it still does have a superficial similarity to isekai in that its focus is squarely on the game world with little seen of the characters’ real lives, it is still fundamentally different enough such that it stands outside the genre. Its “power-fantasy” elements are entirely played for laughs and the situational comedy that ensues shows it never aims to give the viewer vicarious gratification through the character's powers. Bofrui does not pretend that it is about high stakes or building up another world that conveniently revolves around its protagonist. Instead, it is a refreshingly earnest show about someone who just wants to have fun in an MMO instead of being a quest to dominate every other person and call it entertainment.
The aims of Bofuri are made abundantly clear to the audience from the outset through its feel-good and light-hearted tone. Maple mostly stumbles into a damage-over-time tank build by accident through finding ways to enjoy the game. From its outset, the show signals that this is not a story about gaining superiority over other players or the comedy being just another guise for asserting the protagonist's power. Instead of a journey to be the best, Bofuri tells a tale of immersion into an MMO. Through finding exciting things to do, meeting new friends, forming a guild, farming for materials and experience, and finally, entering guild activities. In a way, it is still a story about another world. However, it is one that remains connected to our real lives instead of pure fantasy that is supposed to supplant reality for the characters. And most of all, it captures that feeling of the honeymoon phase with a new game where you become endless immersed in it’s world and systems.
The MMO that Maple and her friends play is best described as a cross between Breath of the Wild, Final Fantasy and World of Warcraft. In many ways it is an unattainably complex MMO where you are rewarded for exploring and there are endless creative ways to combine abilities. Bofuri accordingly plays on and stretches video game logic and game design trends, giving it a sense of actually being played by its characters. Though in reality, a game like this would be too granular and easily exploitable, it does provide a fun and creative sandbox for the characters to interact in. The show assumes audience familiarity with RPGs and uses that to convey a lot of information in short-hand. It does not get bogged down in trying to overexplain things and remains subtle about the game mechanics it's playing on. Any contrivances or inconsistencies in the mechanics can easily be handwaved by the audience in the name of creating compelling scenarios or comedy since this is not a game we need to interact with but rather a narrative being told to us with the author in full control.
Beyond a doubt, what demonstrated Bofuri's understanding of the MMO experience was showing characters farming for materials or grinding experience to prepare for events. This alone places it ahead of most other shows claiming to be based around an RPG. Bofuri does not just pay lip service to its MMORPG elements but makes it a relatively central part of how its narrative moves from scenario to scenario. When it comes to the action, characters fight by employing their abilities as tools, using them in creative ways like players would. It is not concerned about breaking the game world's aesthetic by having skills utilised outside their intended or obvious function. In this, Bofuri successfully captures the essence of MMOs with many clever nods throughout the series. Despite it being a relatively basic expectation of any show that is supposed to revolve around a video game, few others can meet this benchmark. This easily pushes Bofuri to above average with only shows like Log Horizon delving deeper into this aspect, and even then, on a more macro conceptual level instead of following the player experience.
As a primarily light-hearted comedy series, Bofuri's examination of its MMO setting is already exceptional. It further integrates the video game mechanics by having them be a core part of the comedy. Throughout the series, this is maintained well with fights involving our absurdly strong protagonist never feeling like gratification solely for them. Even moments like Maple being forced to eat monsters early on to damage them are not shown as some kind of edgy or impressive feat as many isekai shows would. Instead, they are played for laughs when she comments on their strange taste and gaining strange abilities from it, emphasising the absurdity of the situation instead of glorifying it. The narrative progresses her power as a result of sheer luck, earnestness, and asking for help. This very much reinforces her character as being in this to have fun and play the game how she wants to. Accordingly, the tone and humour are constantly derived from watching events unfold instead of feeling some misplaced or vicarious feeling of pride in the characters for stomping over their adversaries. Each time we see Maple gain an absurd ability or fight with it, we never have the desire to "be here" as a power-fantasy would attempt to promote. While the depth and meaning of Maple’s over-the-top powers and that of a generic isekai protagonist are comparable in their overall shallowness, Bofuri renders it palatable since it does not use it to pander to the audience.
However, the show does suffer towards the end when the further powers that Maple gains become a bit too coincidental and arbitrary. The initial clever twist and plays on relatively standard video game powers steadily drift in its scope to become Maple gaining vast sets of abilities on a whim. While the spectacle of it does remain humorous, much of this is propped up by the tone remaining light-hearted. The sheer vastness of her powers becomes so far removed from the rest of the world that it veers into spectacle for the sake of it instead of it being comedy that plays off the interactions it creates with the environment or other characters. This is particularly the case for the final few episodes of the series that centre on a guild-on-guild clash for an event. The show starts to frame these events rather seriously as a battle for its own sake rather than a means to create more comedic moments. This is a worrying trend since there has not been enough character work to carry these kinds of stakes and drags on for quite some time. If not for Maple being very much her own character with a desire to have fun and make friends, it might even become mind-numbing or off-putting. She never gets ahead in the game because she has superior knowledge or a cynical intelligence about exploiting others or the game. While not particularly deep characterisation by overall standards, it is more than sufficient for a comedy and to make “serious” clashes with other guilds at least palatable.
Conversely, the rest of the cast suffers from chronic under-characterisation, being relatively shallow throughout the season. Much of this is down to Bofuri using the lion's share of its run time to create situational comedy in its various fights. This utilizes the game mechanics to be entertaining, but sadly there is only minimal development of their personality beyond surface-level archetypes at best. This limits Bofuri from having its comedic scenarios centre around characters playing off each other or being caused by the characters themselves. Instead, it relies heavily on external prompting like game events or quirky monsters they encounter. While this is all still passable for a comedy that focuses on its setting, it is a distinct limitation in its potential depth going forward since almost no one has any development of things as basic as character motivations. This is frankly a large disappointment since getting into why different characters play an MMO and what their differing goals are would not only be thematically interesting but also allow characters to interact with each other in less generic ways.
Sadly, Bofuri seems like it has little interest in covering much of the potential ideas surrounding being an MMO player. There are only short scenes of Maple's real life, and it never delves into how she balances the game with her schoolwork. A major part of playing an MMO is maintaining the relationships created, particularly in a guild. Almost no time was dedicated to this which would have solidified Bofuri as a show about playing an MMO and given it a distinct identity. Perhaps too much of the show was spent on the more immediately entertaining fights than developing any character-driven humour by exploring the guild's friction or antics. Yet, it feels a little unfair to heavily penalise Bofuri for this since it never signals itself to be particularly concerned with the social side of MMOs. Yet it cannot help but feel like massive missed potential that would have easily made the show stand out. It would have justified its premise since most other shows only use video game aesthetics as a crutch when they should be telling a conventional fantasy story.
Ultimately, Bofuri is still more of a love letter to MMOs instead of merely using them as a vehicle for another story. While it is tempting to give it a higher rating due to its strengths, it is also essential to recognise much of its impressiveness is relative to the tragically low bar set by most comparable shows. Bofuri still skirts close to being solely entertaining as a sheer spectacle instead of something that explores its premise or that is driven by its characters. With such shallow characterisation despite the obvious opportunities it had, it cannot help but feel drawn out towards the end as we only see the characters fight together but not bond together. Bofuri feels aptly like a tenuous 7 out of 10 given how earnestly and effectively it is at tackling playing an MMO. However, it is hard to rate it higher since most of its characters rely on a surface-level charm to carry the show and its current trajectory seems to be leaning towards relying too heavily on spectacle.
19 out of 22 users liked this review